完善语言文件的生成
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@@ -34,63 +34,97 @@ namespace Atomx.Core.Jos
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try
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{
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var translations = data.FromJson<Dictionary<string, string>>();
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var fileName = $"{culture}.json";
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var filePath = Path.Combine(path, fileName);
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if (!Directory.Exists(path))
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if (translations == null)
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{
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Directory.CreateDirectory(path);
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_logger.LogInformation("Created Resources directory: {Path}", path);
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_logger.LogError("No translations provided for culture: {Culture}", culture);
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}
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var fileData = new Dictionary<string, string>();
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if (File.Exists(filePath))
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else
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{
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var json = await File.ReadAllTextAsync(filePath);
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fileData = JsonSerializer.Deserialize<Dictionary<string, string>>(json, new JsonSerializerOptions
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var fileName = $"{culture}.json";
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var filePath = Path.Combine(path, fileName);
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if (!Directory.Exists(path))
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase
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}) ?? new Dictionary<string, string>();
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Directory.CreateDirectory(path);
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_logger.LogInformation("Created Resources directory: {Path}", path);
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}
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var fileData = new Dictionary<string, string>();
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if (File.Exists(filePath))
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{
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var json = await File.ReadAllTextAsync(filePath);
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fileData = JsonSerializer.Deserialize<Dictionary<string, string>>(json, new JsonSerializerOptions
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase
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}) ?? new Dictionary<string, string>();
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}
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foreach (var item in translations)
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{
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fileData[item.Key] = item.Value;
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}
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var options = new JsonSerializerOptions
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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WriteIndented = true
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};
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var updatedJson = JsonSerializer.Serialize(fileData, options);
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await File.WriteAllTextAsync(filePath, updatedJson);
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// 更新文件后,更新数据库中的资源版本
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string fileHash;
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using (var sha256 = SHA256.Create())
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using (var stream = File.OpenRead(filePath))
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{
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var hashBytes = sha256.ComputeHash(stream);
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fileHash = BitConverter.ToString(hashBytes).Replace("-", "").ToLowerInvariant();
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Console.WriteLine(fileHash);
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}
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var language = _dbContext.Languages.FirstOrDefault(l => l.Culture == culture);
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if (language != null)
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{
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language.UpdateTime = DateTime.UtcNow;
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language.ResourceVersion = fileHash;
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await _dbContext.SaveChangesAsync();
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await _cacheService.GetLanguageById(language.Id, language);
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}
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_logger.LogInformation("Saved localization file for culture: {Culture} with {Count} translations. File hash: {Hash}",
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culture, translations.Count, fileHash);
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}
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foreach (var item in translations)
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{
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fileData[item.Key] = item.Value;
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}
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var options = new JsonSerializerOptions
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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WriteIndented = true
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};
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var updatedJson = JsonSerializer.Serialize(fileData, options);
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await File.WriteAllTextAsync(filePath, updatedJson);
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// 更新文件后,更新数据库中的资源版本
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string fileHash;
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using (var sha256 = SHA256.Create())
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using (var stream = File.OpenRead(filePath))
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{
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var hashBytes = sha256.ComputeHash(stream);
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fileHash = BitConverter.ToString(hashBytes).Replace("-", "").ToLowerInvariant();
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}
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var language = _dbContext.Languages.FirstOrDefault(l => l.Culture == culture);
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if (language != null)
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{
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language.UpdateTime = DateTime.UtcNow;
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language.ResourceVersion = fileHash;
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await _dbContext.SaveChangesAsync();
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await _cacheService.GetLanguageById(language.Id, language);
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}
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_logger.LogInformation("Saved localization file for culture: {Culture} with {Count} translations. File hash: {Hash}",
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culture, translations.Count, fileHash);
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error saving localization file for culture: {Culture}", culture);
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}
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}
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/// <summary>
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/// 重构指定文化的本地化文件
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/// </summary>
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/// <param name="path"></param>
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/// <param name="culture"></param>
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[AutomaticRetry(Attempts = 3, OnAttemptsExceeded = AttemptsExceededAction.Delete)]
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[DisableConcurrentExecution(60)]
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public void RebuildCultureFile(string path, string culture)
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{
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var language = _dbContext.Languages.FirstOrDefault(l => l.Culture == culture);
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if (language != null)
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{
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var translations = _dbContext.LocaleResources
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.Where(lr => lr.LanguageId == language.Id)
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.ToDictionary(lr => lr.Name, lr => lr.Value);
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var data = JsonSerializer.Serialize(translations, new JsonSerializerOptions
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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WriteIndented = true
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});
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_ = ExecuteAsync(path, culture, data);
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}
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_logger.LogError("Language not found for culture: {Culture}, cannot rebuild localization file.", culture);
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}
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}
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}
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